

There aren't a lot of madness cards around to begin with, let alone madness cards that are good in Commander. I was skeptical when Wizards announced madness as a theme for the decks.

Rather, each bit will tell you how I personally feel about these cards, and whether I believe they're worth it in decks or not. I'm not going to assign numbers or other kinds of ratings to them, because I feel Commander, as a format, is too diverse for a specific number to stick. In this article, I'm going to review every single card in these decks. Those who already own a large amount of decks will still find enough good new stuff in here to justify their purchase. All of this leads me to consider these decks as good pickups, especially for newer players. In addition, while there aren't any true big money reprints, the reprints we do have suit the themes and make sense. The builds appear to be far more coherent with their respective themes, and they should provide good starting points for players without forcing you to invest too much money to bring them on par with the average table.
FACELESS MENACE C19 UPGRADE UPGRADE
Today, I will review them all and hopefully give you some ideas to help use the new cards.Īs for the decks themselves and their contents, I consider them an upgrade over last year's products. Each deck also comes with both its own subthemes and cards that either support the theme in another way or are just intended as strong additions to the Commander format.

This time around, rather than picking tribes or card types, Wizards of the Coast built decks based around keywords: morph, flashback, madness and populate. Coming tomorrow, stores will greet their customers with the new Commander 2019 decks.
